All feedback is welcome, good or bad.

See HELP in-game for controls and how to play.

Credits:

Batty Vamps models by Tomo

Made with Batty Engine https://github.com/dontpanic5/BattyEngine

Made with Raylib https://raylib.com

Additional credits https://pastebin.com/bcRCWYhA

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
Authorfrenchfriesguy
GenreAction
Made withraylib
Tags3D, Arcade, bat, c-plus-plus, Flight, fly, Prototype, raylib, Singleplayer, Vampire
Average sessionA few minutes
InputsKeyboard, Mouse, Gamepad (any)

Download

Download
batty-vamps-3d-win.zip 21 MB
Version 18 99 days ago

Development log

Comments

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Loved seeing your progress!

Thanks friend!

Ludokino. Surprisingly addictive. This is a great base for a game; just add more levels and mouse controls and graphics and you're good.

Thanks for playing!

It's a pleasant surprise getting a comment, I just put this page up to get things organized and test my builds.

I'm thinking down the line I'd like the game to be an open world experience within a small city. I didn't consider mouse controls, ideally I'd like players to use a controller but a mouse sounds like the next best thing.

(You were working on World of Mold, right? Anything in the pipeline for that? The webms always looked so cool)

(1 edit)

Itch sends email notifications whenever someone you follow uploads, and that's how I found it. 

Yes, analog controller and mouse input could both function better than digital keyboard keys. 

I could see this gameplay working in an open world, too. That would be a different sort of game to the prototype. Maybe with upgrades and such? 

I've been working on WoM on and off, though it is no longer called that. It shall be uploaded when I have a proper, reasonably polished, feature-complete 10-15 minute demo of the starting area. The game is particularly spoilable and non-replayable, so if I repeatedly submit incomplete versions to Demo Day (or webms for that matter) with incremental updates chances are I won't get any useful playtesting by the time I actually need it. 

I could see this gameplay working in an open world, too. That would be a different sort of game to the prototype. Maybe with upgrades and such? 

I didn't think about upgrades, that could be fun. Although I would have no idea how to balance the difficulty between someone who doesn't have the upgrades and someone who does.

Glad to hear the project formerly known as WoM is still being worked on!